GMYLD
Stake · Play · Yield
$GMYLD — Token Contract Address
GMYLDxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
🛡️
Audit: Pending Q1 2026
Game Modules
Each module runs its own season & daily pot
PumpCat
Live
Season 1 Active
PumpCat
Catch Cats to release Yield
Season 1
14 days left
Daily Pot
8,240 GMYLD
▶ Play on PumpCat.fun
Paly.IO
In Development
Paly.io
Navigate the charts and collect data
Season
Not started
Daily Pot
Inactive
Visit Paly.io →
⛏️
Preparations
BitDwarf
Reach the treasure before the others
Season
Not started
Daily Pot
Pending
No Site Yet
Gold Fever
⏸ Hibernation
Gold Fever
MMORPG · Gold, Blood & Glory
Status
Awaiting funding
Daily Pot
Inactive
Visit GoldFever.io →
Built on Solana
① Stake $GMYLD
② Play daily
③ Earn from pot
GMYLD Token Distribution
100,000,000 GMYLD · Fixed Supply · No Inflation
Rewards Reserve
80%
80,000,000 GMYLD · Season budgets, daily pots, game rewards
TBA Explorer
Liquidity Pairing
10%
10,000,000 GMYLD · Paired with USDC, protocol-owned LP
TBA Explorer
Market Operations
10%
10,000,000 GMYLD · Collect USDC during demand, grow liquidity
TBA Explorer
Current LP Value
$24,180
Total TVL (All Games)
$87,340
Total Burned
142,500 GMYLD
Total Yield Released
1,284,000 GMYLD
Demo figures · Live data once contracts deploy
No OTC · No team allocation · Everyone buys through the DEX
GMYLD Protocol — Whitepaper
v1.0 · Game Your Yield · gmyld.com
Game Your Yield
GMYLD is a protocol that releases staking rewards through games, not through passive APY. Rewards are distributed in seasons with a fixed budget and a limited number of accepted players.
What GMYLD is
  • A season-based staking protocol with a finite reward budget per season
  • A modular platform where different games plug into the same yield engine
  • A framework for daily participation-based reward release
  • A design focused on repeat engagement, not "set and forget"
What GMYLD is not
  • Stake once, farm forever
  • Unlimited emissions
  • A replacement for trading
The Daily Loop
Each day, the protocol opens a Daily Pot — a capped amount of rewards for that day. Players stake tokens, participate in a game module, and receive a reward based on their result, loyalty, and stake size, paid from that Daily Pot.
Modular Architecture
GMYLD is a protocol, not a single game. Each game module is a separate experience that implements the GMYLD framework in its own way.
The Protocol Provides
  • Seasons with fixed budgets and player caps
  • Daily Pot mechanics
  • A loyalty system that rewards stake stability
  • Staking rules and exit fairness
  • Referral infrastructure
  • The GMYLD token as the shared medium
Each Game Module Defines
  • Gameplay mechanics, encounter types, and player experience
  • Reward tier system (tiers, names, percentages)
  • Reward distribution mode (pot-based, PvP, cooperative, hybrid)
  • Loyalty milestones, caps, and bonuses
  • Difficulty scaling and progression
PumpCat is the first module. Each new game increases demand for the token without increasing supply.
Third-Party Integration
GMYLD is an open platform. Third-party developers can build game modules that plug into the protocol — provided they use GMYLD as the staking token, output a gameplay result that maps to a release rate, and pass integration review.
Tokenomics
Total supply: 100,000,000 GMYLD · Fixed, never increases · Launch price: $0.01
Allocation
BucketTokens%Purpose
Rewards Reserve80,000,00080%Season budgets, daily pots, game rewards
Liquidity Pairing10,000,00010%Paired with USDC, protocol-owned LP
Market Ops10,000,00010%Collect USDC during demand spikes
Buy-to-Stake Rule
No OTC allocations. To stake, you buy from the DEX pool, then stake. Everyone enters through the same door.
Burn Mechanic
Burning functions as leveraged staking. Instead of locking a large amount, a player can burn a smaller amount and receive the same release effect as a much larger staked position.
Example: Burn 10 tokens = equivalent to staking 1,000 tokens for release calculations (10 × 100 multiplier). Staking is conservative — you keep your tokens. Burning is aggressive — permanent destruction, far less capital required for same yield outcome.
How Liquidity Grows
When hype buyers purchase aggressively but don't stake, the protocol can sell from Market Operations Inventory into that demand to collect USDC, then pair with Liquidity Pairing Inventory to add locked, protocol-owned liquidity. Speculation funds the protocol's infrastructure without diluting stakers.
Seasons
Seasons are the core time unit of GMYLD. Each season has a limited number of accepted users, a fixed duration, and a fixed Season Fund drawn from the Rewards Reserve.
Season Entry
  • Free access (FIFO): First in, first accepted until base capacity is full
  • Season Codes: Optional access codes if enabled for that season
  • Referral invites: Can exceed base capacity — each accepted user can invite others
Daily Pot Mechanics
Each day the protocol opens a Daily Pot — the maximum that can be distributed that day. The pot adapts based on demand.
  • Starts from a base pot size
  • Expands in controlled steps when demand is high
  • Shrinks in controlled steps when demand is low
  • Can never exceed the remaining Season Fund
Staking Rules
  • New deposits locked for a protocol-defined period (e.g. 72 hours)
  • Each season defines a minimum stake — falling below counts as an inactive day
  • Consecutive inactive days beyond threshold = removal from season (no more rewards, withdrawals still available)
Configurable Per Season
Base capacity, access codes, invite limits, minimum stake, season fund size, lock period, referral percentages, per-wallet daily caps, exit fairness thresholds, and active game modules.
The Daily Loop
You don't "claim APY." You participate in a game module and earn a result. That result determines how much you can release from the Daily Pot.
How It Works
  • Each game module defines its own tier or scoring system
  • The protocol does not prescribe tiers, names, or percentages — only that gameplay outputs a result mapping to a release rate
  • Release is paid from the Daily Pot
  • Some games use simple tiers (low/mid/high); others use PvP, scoring, or cooperative outcomes
Referrals
Referral rewards are paid from within the protocol share — not from the player's payout and not from the season budget. Direct referrers earn a percentage of referred user's gross release; second-level referrers earn a smaller percentage. Both are defined per season and per game.
Protocol Revenue
  • Protocol share on releases: Primary revenue — percentage from every release
  • PvP wagering fees: Configurable fee from each match or pot
  • Third-party terms: Revenue sharing between game developer and protocol
All protocol revenue is directed toward liquidity, season runway, or predefined protocol-support paths — never team profit.
Loyalty System
Loyalty rewards stake stability over time. Higher loyalty always improves outcomes — this guarantee is enforced at the protocol level.
Core Principles
  • Loyalty increases when you keep your stake stable across consecutive days
  • Each game module defines its own loyalty cap, milestone schedule, and bonuses
  • Adding new stake can lower loyalty — the new portion starts fresh
  • Loyalty milestones progressively improve earning potential
Protocol Guarantees
  • Loyalty is tracked per-wallet, per-game
  • Cannot be transferred, faked, or retroactively applied
  • Higher loyalty always improves outcomes vs lower loyalty at the same tier
  • Game modules cannot design loyalty that punishes long-term stakers
Reward Distribution
Different game modules may distribute Daily Pot rewards in different ways.
Distribution Modes
  • Pot-based: Rewards from Daily Pot based on gameplay results — first-come, proportional, or tiered
  • PvP wagering: Players compete directly; winners earn from losers. Protocol takes a configurable fee
  • Cooperative: Players work toward shared objectives; rewards based on collective outcomes
  • Hybrid: Daily pot for base rewards + PvP for bonus rewards
The protocol enforces the pot cap and per-wallet limits regardless of the distribution mode chosen by the game module.
Exit Fairness Rules
⚠️ Important: Read this before staking. GMYLD is designed for seasonal reward release — exits have fairness rules during extreme price moves.
Reference Cost
Each wallet has one blended Reference Cost for its active stake. New deposits update the blended entry price, with larger deposits influencing it more.
Normal Exits
Withdrawals are available after the lock period ends (e.g. 72 hours minimum). There are no restrictions during normal price conditions.
If Price Is Far Above Your Entry
If market price is meaningfully above your Reference Cost, withdrawals may be limited to roughly the entry value you originally put in. Any difference can be forfeited into protocol-support allocations.
Where Forfeited Value Goes
  • Liquidity strengthening
  • Future season runway
  • Redistribution systems (if enabled)
This rule exists to keep staking aligned with seasonal yield release while still allowing exits. It is not a fee — forfeited value goes to the protocol, not the team.
Glossary
TermDefinition
Season FundThe season's total reward budget, drawn from the Rewards Reserve
Daily PotThe maximum reward amount that can be distributed on a given day
Eligible walletA wallet meeting the minimum stake requirement that has not been removed
LoyaltyA per-wallet, per-game stake stability score that improves earning potential
ModuleA game that implements the GMYLD protocol framework
Reference CostYour blended entry price used for exit fairness calculations
Burn leverageBurning tokens to produce the same release effect as staking a much larger amount
Protocol shareA percentage taken from every reward release, defined per game module
Reward distribution modeThe method a game uses to split the Daily Pot among players
Protocol-support pathA predefined destination for protocol revenue (liquidity, season runway, etc.)
GMYLD — Leaderboard
Game
# Wallet Game Yield Released USD Value
# Wallet Top Game Total Staked USD Value
# Wallet Favourite Game Current Streak Best Streak
# Wallet Game GMYLD Burned Yield Gained
# Wallet Referrals Referral Yield Active Refs