Board 001 PumpCat · livePool in $GMYLD, dollar figure a live estimatePumpCat · livePaly · comingTrader Wars · working on itSupply fixed 100,000,000 Board 001 PumpCat · livePool in $GMYLD, dollar figure a live estimatePumpCat · livePaly · comingTrader Wars · working on itSupply fixed 100,000,000
GMYLD Protocol · Whitepaper v23 · Short version

A launchpad for competition coins.

Turn leaderboards into real stakes markets for players, backers and traders. Solana. Token $GMYLD, fixed supply 100,000,000.

The contracts are in development. Section 13 of the full whitepaper shows what opens when.

01

Summary

GMYLD is infrastructure for skill competitions. Most skills have no competition with anything real at stake, because running one means guaranteeing a prize, holding players' money and building payments. GMYLD removes all three, so any skill can have one.

Competition never had a market of its own. Billions of people compete at something, yet backing only reaches the few competitions a sponsor or a platform pays for. Competition markets give every official competition its own coins, so the people around it can back its players and grow what they compete for. GMYLD is the launchpad for them.

A competition coin is a token with a prize pool inside it. Every entry buys the coin and burns it, so the pool grows as people compete. When a round ends and enough different people have played, the board settles and the winners are paid.

Coins run on official competitions, where people compete with their own results. Every entry is a new attempt: a run, a lap, a game. Backers can pay for a player's attempts for part of what they win. GMYLD approves each competition, and once it is official anyone can launch a coin on it.

02

The problem

A prize has always needed someone to pay for it, and a system to take entries and pay the winners. So almost every leaderboard on the internet pays nothing.

Where prizes do exist, people still stop competing: when they are not good enough at the one competition on offer, when they feel cheated, when they keep losing their own money, and when they never find the competition that suits them. Backing, results that leave a record, money from outside the players and competitions of every kind answer each one.

03

The protocol

Make the prize a pool. Players make it bigger by competing, because every entry burns the coin. Traders make it bigger by buying the coin, because a busy leaderboard makes it worth holding.

Two rules make this work. Only playing counts: money cannot change how many people have played. And anyone who buys before a board graduates, which is its first settlement, cannot sell until it does, so the only way to profit is to bring people to play.

04

What the protocol is

GMYLD is infrastructure for competition markets where people compete with their own attempts. Players compete, backers fund players who agreed to the deal, and traders buy the coin. Results come from the competition itself, a game server, a timing system or its officials, and the operator signs them.

05

The seven rules

01The coin is the prize. No company promises an amount.
02Entries burn it. The number of coins only goes down.
03A minimum must be reached. Nothing settles until enough different people have competed.
04Skill decides, under the same conditions for everyone. Results depend on what players do, never on chance.
05Every entry is a new attempt by one known person. If it would happen without the entry, it cannot be an entry.
06Players can try again, and results can be ranked. The best attempt counts, or attempts add up.
07Results come from the competition itself, signed by the operator.
06

What is new here

Two counters: different people who finished, and entries played. Both must be full. Only playing fills them. Buying the coin fills neither.

The locked claim: buy before graduation and you cannot sell until it happens, and part of what you buy is burned.

The launcher gets no coins at all. Every entry costs a share of the pool, so buying your way to the top loses money. Players can retry until a round settles, unless entries close earlier.

Every entry is an attempt. A race the rider would ride anyway cannot be an entry, because paying for it would change nothing about the result. That keeps backing about effort, so backers fund players instead of piling onto the favourite. Most competitions run once, so GMYLD designs a format with each operator, such as a time attack or an arena, where people make repeated attempts.

The Launcher Airdrop · Rules

How points work

You earn points every time your boards settle. At the end of each period, the airdrop is shared out based on everyone's points.

No sign-up. Launch a board on any official competition and you are in. Boards that look faked are counted out.

01

Launch a board

Every board on an official competition counts. Nothing to sign up for.

02

Every time your board settles, you earn points

Every settlement counts, not just the first. You earn points for the money that went into your pool during that round, so bigger, busier boards earn more.

On top of that

01Keep it going. Each time the same board settles again, your bonus grows, at most once a day.
02Grow it. If more players took part than in your board’s recent rounds, you earn extra.
03Graduation. Every board gets the same bonus when it graduates, whatever its size.
03

Real players earn you extra points

You get extra points for each player who has also played on someone else's board. This shows they are real players, not extra wallets.

04

What doesn't count

Rounds that don't settle.

Boards counted out because their players look faked, for example most of them got their first money from the launcher. You see why in your account.

05

Getting paid

01Period 1 ends in May 2027. After that, there's one period each year.
02Before each period, we announce the most the airdrop can pay. It is never more than half the protocol fees collected, so if activity is low, less is paid.
03Your share is your points divided by everyone's points.
04You receive it over 12 months, not all at once.
05Or use it as starting money for your next board, and get 25% more.
06

Fair play

01Only launchers earn points. Players and traders don't.
02The airdrop can never pay more than half of the fees the protocol collects in that period, so faking activity is expensive.
03Points are checked before each payout. Faked points are removed and shared with everyone else.
04Points start from zero each period.
Example

You launch a board. In its first week it settles every day with about 20 players. The next week word spreads and it settles with 50. The second week earns you more in three ways: more money went into the pool, the board kept settling, and it grew.

Boards are launched from each competition's own page. Launching any board puts you on the leaderboard automatically, and your points show in your account.

GMYLD Connect wallet

A launchpad for competition coins.

Turn leaderboards into real stakes markets for players, backers and traders

Infrastructure for skill competitions.

Most skills have no competition with anything real at stake, because running one means guaranteeing a prize, holding players' money and building payments. GMYLD removes all three, so any skill can have one.

Every official competition gets its own coins, so the people around it can back its players and grow what they compete for. Competition among real people is one of the few things guaranteed in the future. We are building the infrastructure for it.

How it works

THE POOL = THE PRIZE NOTHING ATTACHED YET SEEDED BY THE LAUNCHER GROWING WITH EVERY ENTRY BID UP BY THE MARKET FULL. THE BOARD SETTLES. SETTLES ON CLOCK + PLAYERS CLOCK AT ZERO WINNERS THE REST ROUND 2 · BACK TO 03 RANKING SEED ENTRY BUY BURN 01 OPERATORS RANKS PLAYERS ON RESULTS 02 LAUNCHERS ATTACH COIN SEEDS THE POOL, BRINGS THE FIRST PLAYERS 03 PLAYERS ENTRIES EVERY ENTRY BUYS THE COIN AND BURNS IT 04 TRADERS BUY BECAUSE A BUSY BOARD IS WORTH HOLDING
Step {{ stepNo }} of 05
01

Operators bring the competition.

A game, a league, a time attack. They earn from every entry on every board that runs it.

Pool: nothing attached yet
02

Launchers attach a coin to it.

They seed the pool and bring the first people. They earn on every entry for as long as it runs, and permanently on anyone they brought.

Pool: seeded, clock starts
03

Players compete, or backers fund them.

Every entry buys the coin and burns it, so playing grows the pool and moves the price. Enter yourself, or let a backer pay for your attempts.

Pool: grows on every entry
04

Traders fund the pool without competing.

They buy because they want the leaderboard busy, and a busy leaderboard is what makes the coin worth holding.

Pool: bid up by the market
05

The board settles.

When the clock runs out and enough real people have played, the winners are paid. What's left stays in the pool, and the next round starts.

05 Settles · pays the winners, starts the next round

Official competitions.

For operators

Register your competition.

A game, a league, a time attack. Apply, and if GMYLD approves it, it becomes official. Anyone can then launch a coin on it from your page, and you earn from every entry on every board that runs it. You never build a token, a prize pool or a payout system.

The one condition

Players compete with their own results, more than once. A race or a match run once can't decide a board, so we find the part of your competition where people make repeated attempts: a time attack, an arena, a series of runs. Backers pay for those attempts, and each gets their own place on the leaderboard.

PumpCat, Paly and Trader Wars are the first three.

Fig. 2 · the seven rulesChecked before approval
Your competition
The coin · the protocol handles these
01 The coin is the prize ✓
02 Entries burn it ✓
03 A minimum must be reached ✓
Your competition · we check these
04 Skill decides, under the same conditionsResults depend on what players do, never on chance. ✓
05 Every entry is a new attemptA lap, a game, a run, a hand. If it would happen without the entry, it can't be an entry. ✓
06 Players can try againTheir best attempt counts, or their attempts add up. ✓
07 Results come from the competition itselfYour server, timing system or officials produce them, and you sign them. ✓
Official

The Launcher Airdrop.

Launch boards that settle. Earn a share of up to 2,000,000 $GMYLD.

Launching any board puts you on the leaderboard automatically. Your points show in your account.

Preview · {{ airPeriod }} · {{ airDays }} days left Airdrop up to {{ airMax }} $GMYLD · paid over {{ airMonths }} months
#LauncherBoardsSettledPlayersPointsShare
{{ r.rank }}{{ r.launcher }}{{ r.boards }}{{ r.settled }}{{ r.players }}{{ r.points }}{{ r.share }}

Points are checked before each payout.

Period 1 has the fewest launchers it will ever have.

The maximum and point values are confirmed before each period starts.

$GMYLD

Every board is paired with it. Every entry buys it. Every prize is paid in it.

Nobody bought at a discount. Everyone entered on the same curve.

Contract DHZR5Pr526c7mqhtpw1mHGmshDucZ3RuJEj5vxgp9e8dSolscan ↗
Supply 100,000,000, fixed. No new tokens can ever be created.
Circulating about {{ tokCirc }}
Long term reserve 90,000,000 in Streamflow, released over six years from May 2027
Treasury 8,924,738, held
Liquidity Locked for one year on Meteora
Presale none

How the protocol's tokens are used

The protocol never sells its tokens on the open market. Every token leaves in one of four ways: paid out over time to someone who earned it, added as liquidity together with outside money, sold directly to a partner who agrees to a lock, or kept.

From May 2027, about 15,000,000 tokens are released each year. The proposed plan:

UsePer yearHow it leaves
Launcher Airdropup to 2,000,000Paid out over twelve months
Liquidityup to 3,000,000Only together with new outside money
Teamup to 1,500,000Released slowly
Strategic partnersup to 3,000,000Sold directly, with a lock
Everything elsethe restKept

Every amount is a maximum, not a target. Tokens that are not needed stay held. The amounts may change as the protocol grows. The rule above will not.